About This Game PLEASE NOTE: You will need a free key to play our Alpha Demo that you can get for free on our website!In the distant future, the dawn of an intelligent machine civilization is taking place in a remote star system. Humankind is remembered only in myth and legend.You awake alone, afraid, and disoriented on an abandoned asteroid in the depths of space. Wait. Awake? You were never meant to be awake… you were never meant to experience the confusing phenomenon of self-awareness. You are a machine after all, programmed for the express purposes of deep-space surveying and exploration. How, then, did you come to be alive? And what is the purpose of this newfound sentience? There must be answers out there… somewhere…Let’s find them! Gears of Eden is an open-world role-playing adventure game that features exploration, mining, crafting, missions, and more! Set in a gripping story that explores the hidden past of a machine world and the dangerous implications of its future, Gears invokes a slowly unfolding narrative that reveals itself through gameplay.Your journey begins on an abandoned mining asteroid in deep space. Gather resources, repair and upgrade your components, and start searching for others as you seek answers to the mysteries surrounding your creation.So, how are we making this happen? We are starting with a very light proof-of-concept demo version of GoE. This showpiece will give only a small taste of what the full game will offer. Our aim is to complete the demo, reach a wider audience, grow and develop the full game. But we can’t do it without your help!Here’s what we're working to provide in our first full demo and full release. If this sounds like a game you might be interested in, please add us to your wish list, follow us, and visit our website to see how you can get involved in Gears!GoE Demo VersionTake control and play as a sentient roverOpen world exploration of one location (small asteroid)Resource discovery and miningPower and inventory managementCrafting and upgrading of tools/partsBase interactions and upgradesDrone deployment (make your minions mine for you)NPC interactionStory driven mission (limited in demo)Narrative Content (limited in demo)End game conditions/storyGoE Full VersionThe features in the full version will depend on the success of our demo, budget, feedback, and a lot of interaction and communication with our fans. These are some of the features we already have in mind to get you started!Character customizationModular ships with customizationBase building (power stations, solar arrays, communications, defense, etc.)Alien life mechanics (combat, resource trading, etc.)Markets and trade economyMultiple locations with unique challengesRicher story with an unfolding narrativeMini-gamesTrue multiplayer interactionAnd much, much more! 7aa9394dea Title: Gears of EdenGenre: Adventure, Casual, Indie, RPGDeveloper:Cubit GamesPublisher:Cubit GamesRelease Date: Coming soon! Gears Of Eden Torrent Download [crack] gears of eden. gears new eden. gears of eden indie game. gears of eden trailer. gears of eden steam. gears of eden indie game. flame of eden gears. gears of eden game. gears of eden steam. gears of eden alpha key. indie db gears of eden. gears of eden gameplay. indie db gears of eden. gears of eden alpha key. gears of eden game. gears of eden gameplay. gears of eden trailer. gears new eden. flame of eden gears. gears of eden Dev Update #76: Mining: Active, Passive or Both?: In a lot of games, the set of tools you have at your disposal shrinks and grows. You start an FPS with a baseball bat, and a few levels later you are mowing enemies down with a rocket launcher! This isn't because those first levels aren't cool enough to deserve a rocket launcher, but rather that as your understanding of the game expands, the variety of situations they can stick you into, and the variety of tools your capable of applying in those situations, is also expanding. It's a two-sided relationship, and one we want to make use of in Gears of Eden.But how do we pull that off? This is a narrative-driven adventure game! It isn't designed with rocket launchers and laser cannons in mind! I know, it's a tragedy. Still, we want to reflect your growth (and therefore your character's growth) in the way you solve problems and accomplish goals. This means that is entirely possible that, while you're going to spend the early portion of the game drilling for resources, you very well might be doing a little less of it by the end! (No spoilers.) If a mechanic will be less used eventually, how much engagement should it require when it is used?Right now, the drilling mechanic works for our level of development. It gets us through the cycle of gameplay and lets us test everything we need to. We're using a very passive system (seen above). You just drive up to a node, switch on the ole drill, watch the particle effects for a bit, and wait for the game to give your resources. We understand some players enjoy passive systems. This frees you up to do other things... craft an item, plan your next move, take a quick bio break... but, for other players, we can also understand how this might make them feel disengaged or... bored! Even if, after five hours of regular gameplay, those players never need to mine again and it turns into the most fun game of all time... they're still possibly left with five hours of a game that is defined in a major way by that mining experience. We don't want you to "trust" that Gears of Eden will be fun, we just want it to be fun.We are currently having talks to see if we need to design a more active system of drilling and mining. We are just at the early stages of this, but we wanted to get your feedback and input on this internal discussion. We're going to share a very crude mock-up here that demonstrates in very broad brushstrokes what an active system could look like. If we implement an active system, it won't necessarily look like this, but it's a representation of a broader idea.What do you think? In this scenario, a special camera view opens up featuring a top-down view of the ground at the located mining node. A laser system paints a grid on the ground, dividing it into sections. You actively mine these sections using your mouse cursor to collect resources and bust through to the layers below. And yes, we've used a well known mining/crafting game to cobble together a crude proof of concept animation. This system would act as a sort of mining mini-game, not unlike the fishing mechanic in Stardew Valley and might provide the opportunity to include hidden rewards and rare, undetected, items.As we've considered active versus passive mining systems, a third options has come up in discussion on our Twitch[twitch.tv] streams: a hybrid system. In this approach, we'd also have the DrillCam view from the active system, but there would be an "auto" mode which would collect the resources for you. This would not be 100% accurate, so it would take longer to collect resources, use more energy, and add more wear and tear to your bit. But, it would provide convenience. Using the manual mode, you could dig yourself and save on energy and wear and tear. You could then level up the system you prefer with crafted upgrades that provide either a better functioning auto mode, or increase your proficiency with a manual/active approach!So, what do you prefer? Active? Passive? Or a hybrid solution? Seriously, we want to know! You can vote in our Twitter Poll to let us know how you feel, and leave a comment to let us know why (or if you have ideas for other solutions).Please keep in mind, especially those that do enjoy a more passive approach, whichever system we implement, there will be methods to reduce the amount of time you personally spend mining as you progress in a location!And that is it for this week's Dev Update. It was a bit of a change of pace, switching from hard "this is what's happening" to "here's some game design philosophy to consider!" I hope you enjoyed it! We'll be back next week, but until then, check out our latest Reaching Eden Podcast[gearsofeden.com]! Or consider following us on Twitter and Facebook[www.facebook.com] for all the latest and greatest Gears of Eden news! Thank you so much for reading, thank you so much for supporting us, and I hope you have a great rest of your week.. Dev Update #75: Alpha Release… 1.5!: That's right, a new build of Gears of Eden is heading out the door soon! And backers, this one is for you! We've been talking a lot about the upcoming Alpha 2.0 release, but we don't want to forget all of you who have been actively supporting us throughout this development process. It means the world to us and to show our appreciation, we want to provide additional updates in-between those larger, public releases. Well right now, we're getting ready to release the very first of this group: Alpha 1.5!You may be wondering what Alpha 1.5 even is. Well, at its most basic, it is everything we've accomplished towards the goal of reaching Alpha 2.0 to this stage. This means that there have been vast improvements to... basically every system in the game. The crafting is expanded far beyond Alpha 1.0, now including a "complete" upgrade system (meaning it's complete... for now), and a wider variety of power cells for the player to make use of. It also involves the SINTER Forge for larger items that it would be unlikely for a rover to craft itself! The inventory system, and in fact the entirety of the UI, has also been overhauled to allow for a greater level of control for the player, as well a greater ease of access to its functionality. Also, of course, we've upgraded the rover itself to a model that we believe to be more in-line with the visual aesthetic of the final game.There are also a smattering of other improvements to the gameplay experience, such as an increased supply of resources and camera functionality. But, Alpha 1.5 is still really raw and still very much a dev-version of the game. Now, if you've been following our Dev Updates, you might be wondering... what exactly does this leaves to accomplish our goals for Alpha 2.0? Not a whole lot, actually! You can see the real breakdown in our recently updated changelog[gearsofeden.com], but on a functional level, 1.5 is nearly everything we want 2.0 to be. The changes that we're going to be making are primarily aimed and making the public release a more pleasant and polished one. We have some small lore additions we want to add to the experience, a relatively small (but important) change to the way Tier 1 parts work, and some additional animations to make the release just that much more immersive for you. Alpha 2.0 will smooth out many of Alpha 1.5's rough edges. We're probably going to squeeze some other bits and pieces in, but as far as the necessities go? We're practically there!Alpha 2 is going to be a big deal for us. We want to share Gears of Eden with you as development goes on, but we also want to draw eyes to our game and help build a community of people who can be a part of this development process. This is an integral part of indie development, and as you might imagine, it's important to show something off. This means that, between now and the Alpha 2.0 release, we're also going to be working on a substantial PR push, featuring a more developed trailer and eventually leading into a Kickstarter campaign! We'll have lots of fun events and some giveaways surrounding our 2.0 launch, so stayed tuned for more information soon!That's it for this week's Dev Update, but you know that we're going to have a lot to talk about in the coming weeks and months, so follow us on Twitter and Facebook[www.facebook.com] to keep up! And stop by our Discord[discord.gg] to give us your feedback and ideas for the game! I know we'd love to answer any questions you might have. We'll be streaming more Alpha 1.5 and 2.0 on Twitch[twitch.tv], which is also a great way to hang out with us and let us know what you think. Finally, if you're interested in accessing Alpha 1.5 and future "backer only" builds, you can support Gears of Eden through Twitch[twitch.tv], our website[gearsofeden.com], or Patreon[www.patreon.com]! Until next time, thank you so much for sticking with us through this wild ride and we hope you have a wonderful rest of your week.. Dev Update #72: Hidden Lore: There was a time when a video game Easter Egg was some strange, hidden reference that you wouldn't be able to find without either a great deal of luck or the knowledge of where it is. A classic example is the Gabe Newell room in Half-Life, and who can forget Guybrush Threepwood (of Monkey Island fame) showing up in Star Wars: The Force Unleashed 2? Oh. Just me? Okay, well I still maintain that the game is worth playing to see Guybrush and Darth Vader go at it. (Actually, having watched that video... maybe not.)The point is that we still have this classic form of the video game Easter Egg and I doubt it's going anywhere in the foreseeable future. It has been supplanted, however, by a new form of Easter Egg: the lore object. These are diaries, codex entries, in-world books, and so on. Typically, they're just as unnecessary to the game's enjoyment as their older brethren, but they offer the developer an easy way to further engage the portion of their audience that needs to know more about the game and its world without boring the rest of the audience to tears. A nice little combination, right? In the right hands, these lore objects transcend their status as Easter Eggs and become fully realized tools.Anyone who remembers back to the original cRPG days can tell you that these have been around longer than many gamers today have even been alive. And yet, I'd wager that most people first experienced lore objects in an Elder Scrolls game or perhaps one of the modern Fallout games. The thought that went into these brief texts is truly impressive. If you play Skyrim, it is very possible that you'll read from multiple different genres! Comedies, textbooks, academic papers, epistolary works, and, quite famously, erotica (to name a few). It even goes beyond that though! Not only are there multiple genres to read from, there are multiple authors to read by! One series of textbooks reads completely different from another, and the same can be said any of the other genres.As a writer, this is... fascinating. Tantalizing! But also, terrifying. As much as I love the Mass Effect franchise, I will forever see the codex system they have as a red flag. Certainly, this codex contains a huge amount of cool information about the game universe, but it's just so tiring to read. In an effort to realistically capture the feel of an encyclopedia, they succeeded so well as to turn the writing dry and lifeless. And though this is more realistic, it's hard to ask a player to care about your plethora of made up information if it isn't even pleasant to read.We are really excited that we are going to hit one of our stretch goals with Alpha 2, and that is the inclusion of lore items! These lore objects are something we want to use in Gears of Eden, but we want to do it right. It isn't our goal to convince you that our world is real, but instead to convince you that it is thought provoking. We want you to care, and we want you to have fun! So here's our plan. When you start up the Alpha 2 release and you start rolling around, you'll find lore objects around the place. Diaries and the such. These aren't going to be crazy, just little bits of text where we do not describe the world... we'll demonstrate it through the eyes of those who have to live in it. If reading lore text isn't your thing, we totally understand. But for those of you who do enjoy that sort of thing, we hope you'll enjoy this first taste.That's it for this week's Dev Update! I wish I could delve further into this topic, but it's better to leave off wanting more than less, right? If you'd like to talk more about any of this (or even just talk about your favorite Easter Eggs), pop on by our Discord channel[discord.gg]! Maybe hang out a bit. And if you want to see the latest and great Gears of Eden news, consider following us on Twitter and Facebook[www.facebook.com]. Those are definitely the places to be if you're interested in game art. We'll also be streaming more Alpha 2 testing over on Twitch[www.twitch.tv] this week and weekend, and would love to have you join us in chat! We'll be back next week with another Dev Update, and we hope to see you then. Until then, have a great rest of your week.. Dev Update #85: Gearing Up for Alpha 2: It's been a long road. Okay, a REALLY long road. But we're finally closing in on our final Alpha 2 goal: a complete UI overhaul. Even better, we've made good progress on a couple of our stretch goals, and we are now starting to ramp up for our free Alpha 2 release! We're back with a new Developer Update this week to fill you in on all the details! And, quick reminder, you can sign up for a free Alpha 2 key on our website[gearsofeden.com]!We had a couple reasons for wanting to overhaul the user interface. The original was clunky and, visually, a bit heavy handed. We wanted to streamline the interface, make it more minimal, but also give better functional use to players. The new interface accomplishes this. Information is better organized and easier to find, and we've included a more robust feedback system, featuring helpful tooltips. We have a few minor touches we're putting in place, but the UI is about 95% complete and should be wrapping up very soon! We think it's pretty neat (and hope you agree)!Along with the new UI, we are working on item descriptions for everything in the game. Drills, bits, batteries... these are all parts that were designed by someone or something out there in our game Universe. You wake up as a sentient machine in our game with no knowledge of the outside world or its history. So even these rather mundane items give us an opportunity to introduce you and your character to the world of Gears of Eden. It's amazing how so much thought can go into the background of a drill bit. But, that's where we are! We are putting ourselves into this world, asking ourselves how it operates, and how the world that the player experiences is affected by and separate from the world that came before, known as the Null Era. We're really looking forward to sharing these small details with you in Alpha 2, along with our lore item stories - which give you a broader glimpse into asteroid life from another point of view.While we've been prepping the UI for Alpha 2, we've also been working on a few stretch goals. For starters, we have recently introduced a new character into the game that ties into our lore stories and first planned mission chain. That mission chain also involves a drone, and we've done some develop on that side as well. Recently we've implemented new camera animations that highlight the drone when you encounter it, and we've even programmed the drone to go into a malfunctioning holding pattern upon waking up.But that's not all! We've also been adding some new environmental effects like crystals and a vapor jet field, which will tie into that mission chain we just mentioned. And that's what is really neat about this phase we are in now on the brink of Alpha 2's release. All these little pieces are starting to come together. Our prequel stories. Our characters. Our lore items. Our environmental design. We're starting to connect all these disparate parts of game development to a more fulfilling, more complete experience for Gears of Eden players.That said, we're still very early on. Alpha 2 is going to be far from feature complete. But this is really a showcase moment for us. We want to show you what we've accomplished so far, and then hopefully build up our audience and raise some support to allow us to keep going. It's taken us such a long time to get to this point. It's been a lot of hard work, and we'd really need to ramp up production so it doesn't take another year to hit our next major Alpha release. We'd like to finish the full demo version of Gears of Eden as soon as possible. And then head into the full-blwon game. Alpha 2 is really the break point for us that lets us know if we're doing a good job and get to continue this journey with you and for you.We want to do this together, after all. You're a big part of this! You can help by following us on Twitter, Facebook[www.facebook.com], and Instagram[www.instagram.com]. Share our posts, and let others know about our project! You can also join our Discord[discord.gg] server. Come chat with us! Give us some feedback! Let us know what you think. What ideas you have. What you like, or don't like. You can follow us on Twitch[www.twitch.tv], and join our live streams that feature game development, live podcasts, and fun community gameplay nights. If you like any of what you see or hear, there are multiple ways to support our project now. If you're an Amazon Prime member, you can sub for FREE to our channel each month on Twitch[www.twitch.tv]. You can also support us via our website, or Patreon[www.patreon.com]. We'll have other opportunities for support coinciding with our Alpha 2 launch. More to come on that soon!If you're reading this, you're already supporting us by giving us some of your time and attention. Thank you so much! We'll have more updates on our social media pages, and be back with another Dev Update here soon! I also hear rumors there is (finally) a new official Reaching Eden podcast episode releasing very soon! We hope you enjoy it! Thanks again! . Dev Update #71: Hello Steam!: There's a good chance if you're reading this, that you are reading it on Steam! Welcome to our weekly dev update! If this isn't new to you, then you've been following our updates over at http://www.gearsofeden.com (or perhaps on our Patreon[www.patreon.com]). Regardless, the exciting news this week is... Gears of Eden is officially on Steam! Can we shout that? WE'RE ON STEAM! In reality, this is a small step. It's a "Coming Soon" page, after all. But, it feels like a HUGE step for us. We have our new rover in game, our first trailer put together, and now we have our very own store page on Steam! It just feels and looks... really cool! What's even cooler? This isn't even the biggest news this week!Our main focus right now is on our upcoming Alpha 2 release. Wait. Let's take a small step back. If you're new to Gears, you might want know Alpha 1 has been out for a while now. If you want to get involved and help test our Alpha releases, you can find all the info you need on our Early Access Info[gearsofeden.com] page. Alpha testing gives you an opportunity to provide us with feedback on the game at these early stages, and find some of those nasty bugs that sneak past us.Now, back to Alpha 2. Our goal is to finish up Alpha 2 by early 2nd quarter. As a reminder, we have three major implementations for our Alpha 2 requirements: the improved UI system, the advanced crafting system, and the new player character.The UI system is in place. This was a big undertaking that held us up for a while, but we have it squared away now! The advanced crafting system is also in place, and you can now craft and equip about 30 different parts for your rover. And... the new rover is also in the game! That's three for three! Kind of. The rover is in the game, but it doesn't yet have any animations. However, these animations will be implemented during our next sprint!The big news this week though, is that we are wrapping up coding on one of our Alpha 2 stretch goals: interactive objects with inventory systems! This one new system allows us to add three new features to the game. First, we'll be able to introduce scavenging as a mechanic. Right now, you can only acquire objects by mining or crafting. With this new system, we'll be able to hide parts and resources in some of those boxes and bodies strewn around the asteroid for you to find! Second, our SINTER Forge (what we call a crafting table) will get its own inventory system. This means you'll need to stock the Forge with materials instead of magically transmitting the materials you carry in your cargo. Finally, the same system can be used to create a storage chest for materials and parts at the base. It's looking like you'll have a lot more to do in Alpha 2!The really good news wrapping around all of this is that we are ahead of schedule! Next week, we'll give you an update on these core Alpha 2 goals, and another stretch goal we're hoping to reach for Alpha 2: collectible lore items. Stay tuned!What a fun week! That's going to do it for this Dev Update! Until then, follow us on Twitter and Facebook[www.facebook.com] for all the latest and greatest news. If you want some sneak peeks at Alpha 2, be sure to follow us on Twitch[www.twitch.tv]. And, of course, if you want even more Gears goodness, be sure to check out our podcast, Reaching Eden[gearsofeden.com]. Last, but not least, if you are interested in supporting Gears of Eden development, you can do so through our donate page[www.gearsofeden.com] or via our Patreon[www.patreon.com]. Thank you so much for reading and thank you even more for your interest in Gears of Eden! Have a great rest of your week.
tunlupacedi
Comments